Программа "Морской бой"

Курсовой проект - Компьютеры, программирование

Другие курсовые по предмету Компьютеры, программирование

||

CPU -> ship[i].desp_of_part[j].x + 1 == x1 + k)&&

(CPU -> ship[i].desp_of_part[j].y 1 == y1 ||

CPU -> ship[i].desp_of_part[j].y + 1 == y1))

{

vertical = true;

regen = true;

continue;

}

}

if(vertical)

{

if((CPU -> ship[i].desp_of_part[j].x == x1&&

CPU -> ship[i].desp_of_part[j].y == y1 + k) ||

(y1 + k >= 10))

{

vertical = false;

regen = true;

continue;

}

if((CPU -> ship[i].desp_of_part[j].x 1 == x1 ||

CPU -> ship[i].desp_of_part[j].x + 1 == x1)&&

(CPU -> ship[i].desp_of_part[j].y 1 == y1 + k ||

CPU -> ship[i].desp_of_part[j].y + 1 == y1 + k))

{

vertical = true;

regen = true;

continue;

}

}

}

} while(regen);

if(! vertical)

for (i = 0; i < col_deck; i++)

{

CPU -> ship [col_ship 1].desp_of_part[i].x = x1 + i;

CPU -> ship [col_ship 1].desp_of_part[i].y = y1;

}

else

for (i = 0; i < col_deck; i++)

{

CPU -> ship [col_ship 1].desp_of_part[i].x = x1;

CPU -> ship [col_ship 1].desp_of_part[i].y = y1 + i;

}

return 0;

}

//

int Referee: GoChecking (int x, int y, int n)

{

if (n == 1)

if (! Check(net1, x, y))

return 0;

if (n == 2)

if (! Check(net2, x, y))

return 0;

return 1;

}

//

int Referee: Check (bool net[10] [10], int x, int y)

{

x /= 20; y /= 20;

if (! net[x] [y]) return 0;

return 1;

}

//

int Referee: GoScaning (int x, int y, int n)

{

if (n == 1)

if (! Scan(player, x, y))

return 0;

if (n == 2)

if (! Scan(CPU, x, y))

return 0;

return 1;

}

//

int Referee: Scan (Flot *fl, int x, int y)

{

x /= 20; y /= 20;

for (i = 0; i < 10; i++)

for (j = 0; j ship[i].col_deck; j++)

if (fl -> ship[i].desp_of_part[j].x == x&&

fl -> ship[i].desp_of_part[j].y == y)

{

fl -> ship[i].decks[j] = false;

return 0;

}

return 1;

}

//

int Referee: Miss (int x, int y, int n)

{

x /= 20; y /= 20;

if (n == 1) net1 [x] [y] = false;

if (n == 2) net2 [x] [y] = false;

return 1;

}

//

int Referee: EndRaund (int n)

{

if (n == 2)

Form1 -> Panel2 -> Caption = Вы победили!;

if (n == 1)

Form1 -> Panel2 -> Caption = Вы проиграли!;

game_over = true;

return 0;

}

//

int HandlersOfEvents: Play (TImage *Im1, TImage *Im2)

{

Im1 -> Enabled = true;

Im2 -> Enabled = true;

return 0;

}

//

int HandlersOfEvents: Desposition (int x, int y, TMouseButton Button)

{

if(play) return 0;

x /= 20; y /= 20;

for (k = 0; k < col_deck; k++)

for (i = 0; i < col_ship; i++)

for (j = 0; j ship[i].col_deck; j++)

{

if (Button == mbLeft)

{

if (player -> ship[i].desp_of_part[j].x == x + k&&

player -> ship[i].desp_of_part[j].y == y)

{

ShowMessage (Невозможно выполнить действие!);

return 0;

}

if (x + k >= 10)

{

ShowMessage (Невозможно выполнить действие!);

return 0;

}

if((player -> ship[i].desp_of_part[j].x 1 == x + k ||

player -> ship[i].desp_of_part[j].x + 1 == x + k)&&

(player -> ship[i].desp_of_part[j].y 1 == y ||

player -> ship[i].desp_of_part[j].y + 1 == y))

{

ShowMessage (Невозможно выполнить действие!);

return 0;

}

}

if (Button == mbRight)

{

if (player -> ship[i].desp_of_part[j].x == x&&

player -> ship[i].desp_of_part[j].y == y + k)

{

ShowMessage (Невозможно выполнить действие!);

return 0;

}

if (y + k >= 10)

{

ShowMessage (Невозможно выполнить действие!);

return 0;

}

if((player -> ship[i].desp_of_part[j].x 1 == x ||

player -> ship[i].desp_of_part[j].x + 1 == x)&&

(player -> ship[i].desp_of_part[j].y 1 == y + k ||

player -> ship[i].desp_of_part[j].y + 1 == y + k))

{

ShowMessage (Невозможно выполнить действие!);

return 0;

}

}

}

if (Button == mbLeft)

Draw (position_h, x*20, y*20, 1);

else

Draw (position_v, x*20, y*20, 1);

Generation (CPU, col_ship, col_deck);

if (col_ship == 1) col_deck ;

if (col_ship == 3) col_deck ;

if (col_ship == 6) col_deck ;

if (col_ship == 10) play = true;

if(play) Form1 -> Panel2 -> Caption = Поехали;

col_ship++;

return 0;

};

//

int HandlersOfEvents: Shoot (int x, int y)

{

if (game_over) return 0;

int shoot_player = ShootPlayer (x, y, 2);

if (shoot_player > 0)

do {

x = rand()% 200;

y = rand()% 200;

int shoot_cpu = ShootPlayer (x, y, 1);

if (shoot_cpu > 0)

break;

if (shoot_cpu < 0)

player -> GetStatus();

if (player -> destroy || target_CPU > 19)

{

EndRaund(1);

return 0;

}

} while(true);

else

{

if (shoot_player < 0)

CPU -> GetStatus();

if (CPU -> destroy || target_player > 19)

{

EndRaund(2);

return 0;

}

}

return 0;

}

//

int HandlersOfEvents: ShootPlayer (int x, int y, int n)

{

if(! play) return 0;

if (! GoChecking(x, y, n))

{

if (n == 2) Form1 -> Panel2 -> Caption = Ещё раз! Туда уже стреляли!;

return 0;

}

else if (! GoScaning(x, y, n))

{

Draw (target, x, y, n);

Miss (x, y, n);

if (n == 2)

{

Form1 -> Panel2 -> Caption = Попал! Ещё раз!;

target_player++;

}

else target_CPU++;

return -1;

}

Miss (x, y, n);

if (n == 2) Form1 -> Panel2 -> Caption = Мимо! Ход опонента;

Draw (miss, x, y, n);

return 1;

}

//

int HandlersOfEvents: Draw (String key, int x, int y, int n)

{

TImage *Im;

x /= 20; y /= 20;

if (n == 1) Im = Form1 -> Fild1;

if (n == 2) Im = Form1 -> Fild2;

if (key == target)

{

Im -> Canvas -> Rectangle (x*20, y*20, x*20 + 20, y*20 + 20);

Im -> Canvas -> Brush -> Color = clYellow;

Im -> Canvas -> Rectangle (x*20, y*20 + 20, x*20 + 20, y*20);

Im -> Canvas -> Brush -> Color = clWhite;

}

if (key == miss)

{

Im -> Canvas -> Ellipse (x*20, y*20, x*20 + 20, y*20 + 20);

Im -> Canvas -> Ellipse (x*20 + 5, y*20 + 5, x*20 + 15, y*20 + 15);

}

if (key == position_h)

{

for (i = 0; i < col_deck; i++)

{

Im -> Canvas -> Brush -> Color = clBlue;

Im -> Canvas -> Rectangle (x*20 + i*20, y*20, x*20 + 20 + i*20, y*20 + 20);

player -> ship [col_ship 1].desp_of_part[i].x = x + i;

player -> ship [col_ship 1].desp_of_part[i].y = y;

Im -> Canvas -> Brush -> Color = clWhite;

}

}

if (key == position_v)

{

for (i = 0; i < col_deck; i++)

{

Im -> Canvas -> Brush -> Color = clBlue;

Im -> Canvas -> Rectangle (x*20, y*20 + i*20, x*20 + 20, y*20 + 20 + i*20);

player -> ship [col_ship 1].desp_of_part[i].x = x;

player -> ship [col_ship 1].desp_of_part[i].y = y + i;

Im -> Canvas -> Brush -> Color = clWhite;

}

}

return 0;

}

//

void __fastcall TForm1: Fild2MouseDown (TObject *Sender,

TMouseButton Button, TShiftState Shift, int X, int Y)

{

HE -> Shoot (X, Y);

}

//

void __fastcall TForm1: BitBtn2Click (TObject *Sender)

{

HE -> Play (Fild1, Fild2);

BitBtn2 -> Visible = false;

BitBtn3 -> Visible = true;

Panel2 -> Caption = Расставьте корабли;

}

//

void __fastcall TForm1: Fild1MouseDown (TObject *Sender,

TMouseButton Button, TShiftState Shift, int X, int Y)

{

HE -> Desposition (X, Y, Button);

}

//

void __fastcall TForm1: BitBtn3Click (TObject *Sender)

{

Panel2 -> Caption = Расставьте корабли;

Picture->LoadFromFile(net.bmp);">Fild1 -> Picture -> LoadFromFile (net.bmp);

Picture->LoadFromFile(net.bm